Mta rpg hud system12/11/2022 ![]() ![]() That doesn't really count) I noticed on the class selection it gave the player a description, and felt I have a large set of classes to choose from, each with a variation, but the names really don't mean a thing unless you know what they do.So how would you set up a system to actually give information about the classes, before you select them. ![]() Let's start with the different HUD types!Vanilla HUD (you should know that one!)Default HUDExtended HUD(Yes that small bar below the hunger bar is the experience)Hotbar HUDModern HUD(I really love this one)And now the additonal features(You saw some already)BreathbarHunger previewArrow CountBlock CountNow onto another great feature: Settings!Almost everything is customizable (and there will be even more customization possibilites in the future) via the ingame settings menu!.I can't say if this needs scripts or not, probably scripts though.At the beginning of the game the player selects a class, originally (and currently in my game) it just asks what class you want and lists all of them.But upon playing Mass Effect for the first time (well I played the first 10 minutes before, but. The mod almost died two whole times.It got renamed to Interface+ and now renamed back to RPG-HUD (stick to your roots!).But it's only thanks to YOU this mod is still there.Without your tremendous support (and almost weekly - later monthly) e-mails to port it over to the new Minecraft version, it would most likely be dead by now.But instead of just porting it over to 1.10.2 and 1.11 I decided to completly remake it.This took quite a while but now it is done. The idea started to take shape inthe early part of 2013.Since then a lot has happened. ![]() Join me on my:This mod will change your HUD (Heads Up Display) and add a few new features to it!It has come a long way. ![]()
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